![]() ![]() DDS/PNG: these are two file extensions commonly used for textures DDS files can't be opened in most programs, but they can be easily be converted to PNG files, allowing them to be opened in almost all programs Material File: specifically called "materials.cs," this file can be found in most vehicle files it lists all of the materials for a particular model. Material: determines how and where textures are applied on a model ![]() This is how I define these terms based on my experience. These might not be the proper (or correct) definitions. Special thanks to SLS ST for letting me use his K5 Blazer model for this tutorial.īefore we dive into materials and textures, it might help to understand a few key terms. This method is great for adding simple textures and materials that look good, but don't take as much time or skill to create. At the same time, they take a long time to effectively create. UV maps are, by far, the best way to texture a model. This is a step-by-step tutorial for adding materials and textures to a model for BeamNG without using UV maps.
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